A Voice Actor Who Moves the Story Forward
Represented by Nordlings Talent and Avenue Agents
I spend a lot of time thinking about characters. Honestly, probably more than most people would consider normal.
Thankfully, that’s turned into a career. Whether I’m working on video games, animation or an audiobook – I ask questions, I dig into the details, and I’m always looking for those small moments that help lift a character off the page and bring them properly to life.
Whether it’s a quick turnaround or a more collaborative live-directed session, I bring energy, openness, and a genuine love for the process every time.
/ About
The Long Story (Slightly Shortened)
Naturally, like all voice actors, I started out as a professional ballet dancer.
I trained at Elmhurst School for Dance before going on to perform around the world, spending most of my early career throwing myself around studios, theatres, and anywhere else that involved movement, music, and a healthy amount of chaos.
As much as I loved working in ballet, what really hooked me was storytelling - creating characters, shaping moments, and finding the emotional thread that makes people actually feel something. I loved choreography, writing, directing, and all the bits in between so much that I eventually realised I wanted to be closer to the centre of the story.
That led me to voice acting - where all of those things seemed to collide in the best way.
From Ballet To Baldur’s Gate
Since then, I’ve been lucky enough to work across some incredible projects.
I’ve worked extensively in both voice over and motion capture, with credits including BAFTA-winning Baldur’s Gate 3, where I voiced over 15 characters and spent much of the project in a mocap suit bringing characters to life physically as well as vocally.
Some of my other game credits include Wuthering Waves, Honkai: Star Rail (as the male protagonist), Final Fantasy Tactics: The Ivalice Chronicles, Final Fantasy 14 (as the antagonist Calyx) The Last Epoch, Crimson Desert, and as well as gorgeous indie titles including Cabernet, Of Sense and Soul, and Vahrin’s Call - with more exciting projects still under wraps.
Outside of games, I’ve worked on dubbing for Netflix, anime, narration for Sky Documentaries, audio dramas for Audible, children's toys and corporate voiceover for clients including the NHS, Vitality Health, ITN and Barclays. I’ve also narrated Seven Recipes for Revolution (a Waterstones’ Top 10 best seller), and worked across both major studio productions and independent creative projects.
I love the variety of it - moving between huge fantasy worlds, grounded documentaries, sharp commercial reads, and character-led storytelling. Different projects, different voices, but with the same goal every time: make it feel alive!
When it comes to working together, I care about understanding what you’re actually trying to make - not just turning up and reading lines.
I’m just as happy jumping into a live-directed session and shaping things in the moment, as I am working independently and delivering polished takes with a quick turnaround.
Above all, I bring a lot of energy, openness, and genuine care to every project. Whether it’s a large-scale production or something more intimate, I treat every piece of work with the same level of attention - because for me, it always comes back to the story, and the people behind it.
That, and I’m very easy to get along with. Which helps!
If You’re Curious... Here’s a Bit More About Me
That includes video games, animation, and audio drama... anything where there’s space to really explore a character and bring them to life in a way that feels real and grounded. That said, I also work regularly in audiobooks, documentaries, and corporate voiceover, where the focus shifts slightly but the goal stays the same: keep it natural, engaging, and easy to connect with.
In terms of sound, I’m often brought in for voices that are warm, bright, thoughtful, and a little playful - sometimes calm and conversational, sometimes with a bit more energy or mischief depending on the project.
Accent-wise, my native is RP/Neutral British, and I work comfortably in General American as well as a range of UK and international accents, including: Yorkshire, Cockney, West Country, Birmingham, Scottish, Irish, Welsh, Australian, South African, Southern American, New York, and Boston. And if there’s something more specific you’re after, I’m always happy to explore that with you.
Ultimately, I like variety - different worlds, different characters, different styles - and finding the version that best fits your project.
Training and experience includes:
- MFA in Professional Acting from LAMDA, with two years of intensive classical training
- Voice and performance training with leading industry practitioners including Tess Dignan, Maria Calderone and Tamsin Collison
- Stage combat training
- Firearms handling experience as a member of the National Firearms Association, supporting authentic movement, weight and intention in game and performance capture work
- MoCap training with Target3D and MoCap Vaults
- National Diploma in Professional Dance from Elmhurst School for Dance
- Trained singer and professional performer, bringing musicality, rhythm and physical awareness into my work
As someone who also coaches acting and voice, I bring a blend of tried-and-tested technique and a curious, responsive instinct to every character I meet. Whether I’m behind the mic or in a mocap suit, I think about how a character sounds, moves, holds themselves and exists in the world.
I’m efficient, punctual and hardworking, with a strong respect for your time, your brief and the wider world you’re building. Whether we’re working live in session or remotely, I’ll come prepared, listen closely and stay responsive to the direction as it evolves.
I’m also very happy to explore revisions, rewording and alternative takes where needed. I don’t just aim to give you exactly what you asked for. I’ll bring options, instincts and character suggestions that help push the performance further, so you have choices that feel exciting, playable and fully connected to the project.
I’m just as comfortable being directed in real time as I am working independently and delivering polished takes with a quick turnaround. However you like to work, I’ll adapt to your process and focus on giving you something that feels not just right, but properly alive.
Alongside client work, I’ve created and produced my own projects, including Cloud9 Audio, a six-part audio anthology series where each piece is written, directed, composed and performed by a different team of creatives. That kind of work has really shaped how I collaborate and has given me a much deeper understanding of the full process, not just my part in it.
I’ve also written and directed work for BBC4 and BBC iPlayer, had writing featured at Southwark Playhouse in London, and regularly write and direct for voice reels. So I understand what it means to build a piece from the ground up, from the first idea on the page through to the final performance.
I also teach voice acting and speak on panels about getting started in the industry, which has been a bit of a full-circle moment for me. It keeps me connected to new talent, new ideas and different ways of working.
/ Listen
Have a Listen, Go On.
There's a bit of everything here!
Games, animation, audiobooks, corporate... no matter your project, my performances always bring something that feels real, engaging, and worth listening to.
But if there’s something you need that you can’t find here, get in touch and I can provide a sample.
Audiobook
Warm, engaging, character-led narration with a natural flow. Particularly suited to fantasy, young adult, contemporary fiction, and emotionally grounded non-fiction.
Credits include Seven Recipes for Revolution, The Year I Lived Twice, Forza Ferrari, Wiley’s World, and work with Audible, Bolinda Audio, and Tonie Boxes.
Character
Youthful, warm, articulate, playful, and emotionally grounded. Often cast for thoughtful, intelligent, and slightly mischievous characters, with strong flexibility across both naturalistic and heightened performances.
My accents include: Native RP/Neutral British, with confident General American and a wide range of regional and international accents including Yorkshire, Cockney, West Country, Birmingham, Scottish, Irish, Welsh, Australian, South African, Southern American, New York, and Boston.
Credits include Baldur’s Gate 3, Wuthering Waves, Honkai: Star Rail, Final Fantasy Tactics: The Ivalice Chronicles, Last Epoch, The Bazaar, and Cabernet, with extensive voice acting and performance capture work for each of these projects.
Commercial
Bright, persuasive, approachable, and smooth with a warm, conversational delivery. Confident without sounding salesy, with plenty of charm and personality. My accents cover my Native RP/Neutral British, with strong General American and a wide range of adaptable accents that help connect with both UK and international audiences across global campaigns.
Voiceover work for clients including Spotify, Barclays, Emirates, and Vitality Health, across branded content, campaigns, and commercial projects.
Corporate
- "ShaunMendum_Corporate_Narrative_Montage_060525". Released: 2025. Track 1.
Clear, articulate, trustworthy, and easy to listen to. Ideal for e-learning, internal communications, explainers, and professional narration with warmth and clarity.
Corporate and e-learning work for clients including the NHS, Vitality Health, Barclays, and Socirc, with regular work across training, educational, and branded content.
Drama
Emotionally detailed, grounded, and story-first, with strong naturalism and subtle character work. Comfortable across intimate drama, audio storytelling, and documentary narration, with a versatile accent range including RP/Neutral British, General American, and a broad selection of UK and international accents depending on the world and character.
Credits include audio dramas for Audible, narration for Sky documentaries including Forced Out, and independent drama productions across stage, screen, and audio.
Medical
Calm, clear, reassuring, and professional. Confident delivery for healthcare explainers, training content, patient information, and medical narration.
Previous work includes projects for the NHS, Vitality Health, and healthcare-focused e-learning and corporate narration requiring clarity, trust, and sensitivity.
Narration Visual Reel
Visual Reel
Working With Me
Every project’s a little different and that’s exactly how I like it.
Whether you’ve got everything locked in or you’re still figuring things out, I aim to make the whole process straightforward and easy. Everything starts by you sending over what you have - a script, a rough idea, a deadline, or even just a vibe - and we’ll shape it together. I’m always happy to provide a short sample so you can hear how things might sound before we get started.
Most projects begin with a basic studio fee, which covers prep, recording, editing, and delivery from my broadcast-ready studio. From there, everything is tailored to your project, whether that’s games, animation, audiobooks, or corporate work. I can work self-directed for a quick turnaround, or live-directed if you’d like to be part of the session.
You’ll get clear communication, fast delivery, and a performance that’s built around your story - not just your script read out loud! And if anything needs tweaking, I’ll sort it.
I have a longer T&Cs that's too boring to put here, but for now I'd love to hear from you, so we can get started.
Voiceover Agent Representation:
Nordlings Talent, info@excellenttalent.co.uk
Acting Agent Representation:
Avenue Agents, info@avenueagents.co.uk
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